Tag: Dwarf

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  • Home Page

    Welcome to the world of [[Estea | Estea]] - a world of growing shadows. In the last many years a corruption has seeped into the land. The humans call it [[The Blight]], the [[Elves]] call it the Shroud, Halflings call it Corruption, and the [[Dwarves …

  • Barak Durn

    Barak Durn is named after the founder of the nation of [[mountain dwarves]] who settled the [[Thunder Peaks]] in ancient times. Durn Hammerfell. It used to be a network of several underground cities, and a few surface settlements -- but since the [[ …

  • Thunder Peaks

    The Thunder Peak Mountains are the western range surrounding [[Istarnia]]. At their southern most point is [[Thundercap]] - gateway to [[Barak Durn]], the home of the mountain dwarves. The [[Blightfen Bog]] sits on their eastern side, in the …

  • Thundercap

    Thundercap is both the name of a mountain in the southern part of the [[Thunder Peaks]] and a [[dwarves | dwarf]] city that straddles the open air and the lands below. It is part of the [[mountain dwarves | mountain dwarf]] colony of [[Barak Durn]]. ! …

  • Karakas

    Hub of the once great Dwarf Empire in the East and fabled birthplace of the [[dwarves]]. The capital is [[Karak Mithras]]. From here Dwarven engineers, merchants, craftspeople, and warriors formed a network of roads above and below ground that spanned the …

  • Dwarves

    DESCRIPTION Dwarves are naturally dense, compact creatures. They stand no taller than 4-1/2 feet, but they have the breadth and depth of creatures nearly twice their height. Their arms are long for their height, and their legs are shorter in …

  • DWARF CLOTHING

    The primary article of clothing for a dwarf is typically a simple open-front tunic, with large, roomy sleeves that may be worn long or rolled up. This tunic is often made of a light, airy material, such as cotton, linen, or earthsilk, and can be worn …

  • DWARF ARTS AND CRAFTS

    Art for its own sake has little place in dwarven life. Utility is considered as equally important as beauty, if not more so. A useful item is still prized even if it is plain, but a beautiful item with no utility is considered a waste of time and …

  • DWARF PSYCHOLOGY

    Those who encounter a dwarf adventurer for the first time might think him rude, dour, taciturn, and inflexible. Human cultures, especially those that prize the rights or needs of the individual over those of the group, are often at odds with dwarven …

  • Moradin

    God of Dwarves, creation, smithing, engineering, war. Cleric Training: Many of Orudrun’s clerics have parents and grandparents who were also clerics of the Soul-Forger, so they train in their calling from childhood with a parent to guide them. …

  • Hestia

    Hethra Goddess of Family, Clan, Community, Hearth Fire, Wisdom. The Mother of Wisdom represents the bonds of family and clan that hold dwarf society together. When dwarves extend their hospitality to their lost or wounded brethren, they often do so …

  • DWARF COMMUNITIES

    [[Dwarves]] rarely form small communities. The trouble of building an underground settlement is too great for one to spring up anywhere other than in an ideal location. As a result, dwarf communities are generally larger and farther apart than human …

  • DWARF HOLIDAYS

    Avalanche: Originally, this celebration began as a slow, somber ceremony that many dwarves believed had the power to prevent avalanches, cave-ins, and similar natural disasters common to the mountains and underground regions that dwarves inhabit. As …

  • Dwarf Religion

    [[Moradin | Moradin]] – God of the Forge, Creation, Crafters, and Tradition [[Hestia | Hestia]] – Goddess of Hearth, Family, and Community The Twins: [[Clangeddin]] – God of Bravery and Battle - son of Moradin and Hestia [[Abbathor]] – God of …

  • Hammerfell

    A fortress city of the [[Mountain Dwarves]] and a stalwart barrier between the hordes of the [[Shadowlands]] and the dwarvish people of [[Barak Durn]]. Hammerfell is made of a series of walls, towers, and feats of engineering and warcraft so as not to …

  • Underdark

    Many consider the Underdark to be a myth to frighten children. Surely no great civilizations could live in the cramped darkness of a cave. But there is a whole other world below the surface. Far below the mines and dungeons of humanity is a whole …

  • Silver Road

    This book was found in the hidden library of [[Queen Illestra]] in the [[Tilting Tower]] before it collapsed into [[Mere Illestra]]. It is challenging to read because it is written in a dense and scholarly ancient Elven Tongue – and on frail and crumbling …

  • War of Dream and Stone

    The War of Dream and Stone was between the [[Elves]] of [[Andilhar]] and the [[Dwarves]] of [[Karakas]]. The exact cause of the war is lost in history and each race has vastly different views on what happened. What is clear is that the opening …

  • Supporting Cast

    h3. Humans of Istarnia [[:willhelm | King Willhelm Rhyanistar]], young king of [[Istarnia]]. [[:calmus | Calmus Wyndham]], advisor to the king. [[:12335 | Gared]], father to [[Bronwyn]], former world traveler, and owner of pub. [[:12441 | Jorn …

  • Imperial Dwarves

    the first [[dwarves]] and ancient rulers of the Empire of [[Karakas]] – famous for their engineers, crafters, merchants, administrators, and pride. The Imperial Dwarves were the first race to create a network of roads, above and below ground, that …

  • Hill Dwarves

    the orphans of the [[dwarves]] – having long integrated with human culture – these dwarves are open and friendly by dwarf standards – as well as slightly taller than their kin.

  • Deep Dwarves

    the Druegar, who delved deep into the [[Underdark]] and were enslaved for generations by the [[Illithid]]. They finally broke free with aid from the god [[Abbathor]]. They are more skilled in magic than their brethren and are near xenophobic in their …

  • Yggdrasil

    The dwarven name for [[The World Tree]], which they believe to be a living pillar of rock, ore, minerals, and crystal - that bridges and connects the planes of reality.

  • Forgehome

    Forgehome is where the bulk of the [[mountain dwarves]] of [[Barak Durn]] make their home. It is far underground and has a vast network of tunnels that connect it to various mineral veins. There are three massive central chambers that surround an …

  • History of Barak Durn

    Barak Durn is a colony of the Dwarven Empire of [[Karakas]], formed when a dwarven hero from ancient times named Durn Hammerfell settled the [[Thunder Peaks]] and set up mining operations there. Not much is known about Durn Hammerfell or the history of …

  • Year of Black Mists

    The mountain dwarves of [[Barak Durn]] had finally rebuilt from the ravages of the Breaking of the World and reinforced their nation to the point that they were winning the [[War of Shadows]]. With their new found stability - they began exploration - …

  • Worldforge Mountains

    A massive and majestic mountain range in Eastern Estasia - in the centre of the dwarven empire of [[Karakas]] and mythic birthplace of the [[dwarves]]. It is believed that [[Moradin]] created the world in this place, with the dwarves being the pinnacle …

  • Abbathor

    Twin brother to [[Clangeddin]] and son of [[Moradin]] and [[Hestia]]. This god of battle was once the patron of berserker [[dwarves]]. At one point, Abbathor turned on his brother, and became shamed and cast out from the family of dwarven gods. …

  • Clangeddin

    Twin brother to [[Abbathor]] and son to [[Moradin]] and [[Hestia]]. Clangeddin is the god of Duty and Defense in War. He was once balanced with his brother, Abbathor, who was the God of Berserkers and Battle Zeal. Together they embodied the defensive …

  • Barthek

    Barthec Ironthane is a council member at Forgehome, the underground capital of the dwarven nation of the Thunderpeaks.

  • Horatio

    A throat singing, horn blowing, drum scraping lore master bard of the dwarven peoples. Horatio is a strange combination of tradition and irreverence.

  • Malikar

    Malikar seems an unlikely advisor, but he has the ear of Council Member Barthek and thus has some influence in Barak Durn. He was on the Company of Shadow for the Great Hunt and managed to stop the Blight Boar in its tracks by grabbing its tail - a …

  • Dulkas

    Standing at 4'4" Dulkas is slightly short for a dwarf. Nonetheless he has a strong physical presence that comes from his nearly 200 pounds of mass and his massive scale armor. Dulkas is a Hammer of Moradin: an elite group of holy warriors dedicated …

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