Tag: Place

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  • Home Page

    Welcome to the world of [[Estea | Estea]] - a world of growing shadows. In the last many years a corruption has seeped into the land. The humans call it [[The Blight]], the [[Elves]] call it the Shroud, Halflings call it Corruption, and the [[Dwarves …

  • Main Page

    [[Estea]] is a world that has gone through much turmoil. Over a thousand years ago a [[Gods War]] sent nation against nation and shook the shape of the land and the very fabric of reality. Few sages know even fragments of the truth of what led to …

  • Nations of the World

    [[Istarnia | Istarnia]] - a secluded valley nation at the Northern tip of the Shadowlands. To its west are the [[Thunder Peaks]] -- home to [[dwarves]] and rumoured to be home to a reclusive dragon. To its east is the [[Spear Woods]] and home to the [[ …

  • Istarnia

    The story begins in the isolated valley nation of Istarnia. Istarnia is an isolated valley kingdom, ringed by mountains and [[Pelors Wall | Pelor's Wall]] to the south. Past the wall lies the broken landscape of the [[Shadowlands]] -- home of teaming …

  • Calidor

    Calidor – a nation of knights and war mages. Calidor lies west of the [[Thunder Peaks]] and the [[Shadowlands]] and east of the High Elf realm of Andilhar. Calidorian cildren are trained from birth to fight a war against encroaching darkness. The [[ …

  • Andilhar

    Andilhar – Further west then [[Calidor]] – this nation of [[High Elves]] is one of crystal towers and high magic – the height of elvish civilization. At times in history, Andilhar has been a place of refuge for the weak and Elvish armies were known to …

  • Estasia

    Estasia is a continent on the planet of [[Estea]]. Many [[Races of the World | races]] and peoples find their home here. [[Nations of the World | Nations of the World]] ----- p=. Return to the [[Main Page]]

  • Shadowlands

    The Shadowlands is a desolate and craggy landscape - dominated by warring tribes of [[goblins]], [[orcs]], [[hobgoblins]], [[bugbears]], [[ogres]], and worse. The air itself is often clogged with foul vapours and the skyline is hazy with fumes and silt …

  • Arvandor

    the afterlife of the [[elves | elven people]]. Arvandor has many realms within in, including the Happy Hunting Grounds of the [[wood elves]].

  • Sylvanithus

    The ancient forest city of the [[wood elves]] - destroyed in a war between the elves and shadow dragons - culminating in a battle between [[Correlon Larethain]] and [[Tiamat]] which destroyed Sylvanithus but drove the dragons away. The resulting …

  • Caeristar

    Capital city of [[Istarnia]]. The city is divided into a lower and upper city. The [[upper city]] sits on a plateau and houses most of the nobility and wealthy of the realm. Switchbacks down a steep cliff-face connect it to the [[lower city]] - …

  • Nemelas

    An eastern outpost of the elven empire of [[Andilhar]] that has dwindled in size as human nations - particularly [[Nemaria]] and [[Nethria]] - war around them. Nemaria was sympathetic to the Elves and has many half elves amongst their people - but in …

  • Kaschem

    nation of tall dark skinned peoples in the south east – the Kaschemites are a tribal culture and are said to worship the spirits of the land and [[the goddess | the Great Goddess]].

  • Barak Durn

    Barak Durn is named after the founder of the nation of [[mountain dwarves]] who settled the [[Thunder Peaks]] in ancient times. Durn Hammerfell. It used to be a network of several underground cities, and a few surface settlements -- but since the [[ …

  • Elder Forest

    The Elder Forest is rumoured to be home of fey and mysterious creatures. The [[Misty Mountains]] tower in the midst of this ancient forest. It is from this forest that the [[Runa]] Caravans emerge. On their western side is the valley kingdom of [[ …

  • Spear Woods

    Home to the militaristic camps of the wood elf people - constantly on guard to invasions from the [[Shadowlands]] since the destruction of their capital city, [[Sylvanithus]]. The [[wood elves]] have bronzed skin, tribal tatoos, are slender and muscled …

  • Thunder Peaks

    The Thunder Peak Mountains are the western range surrounding [[Istarnia]]. At their southern most point is [[Thundercap]] - gateway to [[Barak Durn]], the home of the mountain dwarves. The [[Blightfen Bog]] sits on their eastern side, in the …

  • Thundercap

    Thundercap is both the name of a mountain in the southern part of the [[Thunder Peaks]] and a [[dwarves | dwarf]] city that straddles the open air and the lands below. It is part of the [[mountain dwarves | mountain dwarf]] colony of [[Barak Durn]]. ! …

  • Karakas

    Hub of the once great Dwarf Empire in the East and fabled birthplace of the [[dwarves]]. The capital is [[Karak Mithras]]. From here Dwarven engineers, merchants, craftspeople, and warriors formed a network of roads above and below ground that spanned the …

  • Fleethill

    This area of rolling hills is the setting of the Gathering of the Three Races. It stands between Braefield to the north and Caeristar to the south along the Kings Road. To the east is the Elder Forest. To the west is the Azure River. Scattered …

  • Breone

    a rough forested nation of independent minded hardy folk. The bulk of Breoneans swear allegiance to no noble born and claim they will do so until the [[High King]] is reborn. A few exceptions are those cities that have formed knighthoods to protect the …

  • Hammerfell

    A fortress city of the [[Mountain Dwarves]] and a stalwart barrier between the hordes of the [[Shadowlands]] and the dwarvish people of [[Barak Durn]]. Hammerfell is made of a series of walls, towers, and feats of engineering and warcraft so as not to …

  • Pelors Wall

    Pelor's Wall is a massive megalithic fortress that spans more than 20 miles across the widest mountain pass to the south of Istarnia. Strategic towers and escarpments speckle the length of it. It boggles the mind to think it could have been made by …

  • Athendirth

    Athendirth is also known as Dragon Valley or The Cut. It is a deep gouge in the earth that marks the borders between the elven forest of the [[Spear Woods]] and the [[Shadowlands]]. The ancient stumps of blasted and charred trees still mark the …

  • Silvanithus

    Former capital of the [[Wood Elves]] - destroyed in a war between elf and dragon during the [[War of Shadows]]. In its place lies [[Athendirth]], a ruined and smoking chasm, riddled with caves and at its edge is the [[Deadwoods]], a charred and blasted …

  • lungrot

    A condition that has claimed many of the miners in [[Bloodstone]] - Istarnia's most prosperous mine for precious ores. It results from a dark mist that slowly eats the tissues of ones lungs. It begins with painful breathing and ends with the victim …

  • Underdark

    Many consider the Underdark to be a myth to frighten children. Surely no great civilizations could live in the cramped darkness of a cave. But there is a whole other world below the surface. Far below the mines and dungeons of humanity is a whole …

  • City States

    The City States of the South were once part of the fallen nation of [[Sardia]]. Each walled city is now a nation unto themselves. Mage ruled [[Estarcul]], Warlord led [[Espanna]], Priest led [[Mirabar]], Merchant led [[Altasea]], and many villages and …

  • Albanon

    the fabled island of legend — said to be the homeland of [[faerie]] creatures and fey – the birthplace of the [[elves]] in ancient times. No-one knows where the great and majestic forested island of Albanon lies – but treasure seekers, pilgrims, and …

  • Valenar

    Valenar is thought to be the first human kingdom of antiquity. The kingdom is said to have been in the far north. It is long lost and faded, but still renowned for its workers of steel. The Valenar studied with [[dwarves]] and [[elves|elven]] smiths to …

  • Shiar

    Shi'ar is a dessert nation of the far south. The Shi’ar are a dusky skinned people known for their ferocity and fanaticism. They are continually at war with their neighbouring nations. Their holy assassins are known as [[Sahjakir | Sah'jakir]] and are …

  • Misty Mountains

    The Eastern Mountains of Istarnia. Often shrouded in mist. Their peaks poke up from the fey forests of the [[Elder Forest]] and the [[Spear Woods]] and mark the boundary between [[Istarnia]] and [[Breone]].

  • Red River

    The portion of river leading from the mining town of [[Bloodstone]] to [[Riversbend]]. So named because the iron in the sediment that gives the river a reddish hue, especially in spring.

  • Flaming Sword of Calidor

    A great sword of fire, said to be wielded by the Kings of [[Calidor]]. Though the current king possesses a flaming blade, it is rumoured that the original was lost in the [[War of Shadows]].

  • Blightfen Bog

    A bog in western [[Istarnia]] that has slowly spread for the last several centuries, claiming farmland and at least one major populated are, now known as the [[Sunken City]]. Many believe it to be haunted or at least that it is a cess pool of fell …

  • Mere Illestra

    The large freshwater lake in southern [[Istarnia]]. On its eastern edge is the capital city of [[Caeristar]]. On its western edge is the [[Blightfen Bog]]. To its south are the [[Shining Plains]] and beyond them [[Pelors Wall | Pelor's Wall]]. It is …

  • Sardia

    A lost kingdom of [[Estasia]], having been destroyed in the [[Breaking of the World]]. It was famous for its coastal trade routes, its fleet of warships, and the fabled [[Colossus of Sardia | colossus]] that guards its harbour. A dark spot in its …

  • Braefield

    A town in Istarnia, blessed with some of the best farmland in the country. The lord of Braefield is [[:Aleric]] Falkriar who moved there along with his wife [[:12440 | Lady Karellyn]] and his daughter [[:bryn | Brynn]] a little over 3 years ago. …

  • Sylvanspar

    The frontline encampment of the [[wood elves]] of the [[Spear Woods]], right on the edge of the [[Shadowlands]], where [[Sylvanithus]] once stood. The blasted chasm of [[Athendirth]], the graveyard of their once might city, is now a defensive feature.

  • High Kingdom

    The unnamed High Kingdom is one of the stranger legends of [[Estasia]]. The lengend says that the [[High King]] reigned over the continent in relative peace for two thousand years - until the [[Gods War]] threw everything into chaos and culminated with …

  • City of Light

    The mythic place where the faithful gathered before leaving the [[Gods War]] and [[Estea]] behind. The [[exodus]] was said to last 50 years, as those loyal to the High King fought there way to the City of Light. They vanished at the peak of the [[Gods …

  • Faerie

    Faerie is the magical, fantastic reflection of the world. It is home to fey, [[eladrin | eladrins]], wondrous animals and beasts, some [[elves]], and many other unearthly beings. It is also known as The Feywild, or the Plane of Faerie. Faerie came …

  • Shining Plains

    For a time during the [[War of Shadows]], goblinkind and other creatures of darkness occupied what is now [[Istarnia]] and its peoples were pushed north into the forests and against the mountains. A hero and paladin of [[Pelor]] named [[Rhyan Istar]] …

  • Upper Realm

    The Upper Realm is a way of describing the Higher Planes - which speckle the [[Astral Sea]] and are home to [[Gods of Estea | Gods]], [[Archons]], and other powers. They are also supposed to be connected by the highermost branches of [[the World Tree]].

  • Forgehome

    Forgehome is where the bulk of the [[mountain dwarves]] of [[Barak Durn]] make their home. It is far underground and has a vast network of tunnels that connect it to various mineral veins. There are three massive central chambers that surround an …

  • History of Barak Durn

    Barak Durn is a colony of the Dwarven Empire of [[Karakas]], formed when a dwarven hero from ancient times named Durn Hammerfell settled the [[Thunder Peaks]] and set up mining operations there. Not much is known about Durn Hammerfell or the history of …

  • Elemental Planes

    The mythic homes of the [[Primordials]] and [[Elementals]]. Sages believe that in ancient times there were unique planes for each element: Fire, Earth, Water, Air, and possibly Shadow, and Light. Stories of planar travellers in the last several …

  • Material Plane

    The physical universe that contains [[Estea]] and other planets, the moon, sun, and stars - realm of mortal beings for the most part. Also known as [[Midrealm]].

  • Underworld

    Also known as the Lower Realms. At the bottom of the roots of [[the World Tree]], amongst its dark and twisted roots, is the Underworld - with pocket realms ruled by demons, devils, and dark forgotten gods. These realms include: [[Hell]] - where …

  • Year of Black Mists

    The mountain dwarves of [[Barak Durn]] had finally rebuilt from the ravages of the Breaking of the World and reinforced their nation to the point that they were winning the [[War of Shadows]]. With their new found stability - they began exploration - …

  • Tilting Tower

    The Tilting Tower is on the Isle of Tears in [[Mere Illestra]]. It was rumoured to be haunted before the [[company of light]] confirmed that, and eventually caused the tower to crumble into the lake after breaking a warding circle that had trapped the …

  • Tree Top

    The [[Wood Elves]] no longer gather in such populated centres as [[Sylvanithus]] and now have numerous military camps throughout the Spear Woods. Their largest camp is known as Tree Top – and it is there that Ka’Rial (Dragon’s Bane) hangs – a scorched …

  • Nethria

    With the recent take-over of the neighbouring nation of [[Nemaria]], Nethria is now the largest of the Easter Warring States. It is unknown how the elven fortress at [[Nemelas]] will fair now that it is surrounded by a unified Nethria. There are …

  • Elemental Chaos

    Beneath the world lie the churning forces of the Elemental Chaos - an alternate plane where the elements rage in raw form - clashing, merging, and flowing in an unending cycle of creation and destruction. The landscape of the Elemental Chaos is broken up …

  • Midrealm

    Midrealm is what sages call the physical universe that contains Estea and other planets, the moon, sun, and stars – realm of mortal beings for the most part. This is to distinguish it from the [[Upper Realm]] and the [[Underworld]]. Also known as …

  • Astral Sea

    Above the world, amongst the upper reaches of [[the World Tree]], is the Astral Sea, a shallow ocean of silvery liquid with the stars visible beneath the shimmering surface. Sheets of starlight like gossamer veils part to reveal the [[Dominions]], the …

  • Worldforge Mountains

    A massive and majestic mountain range in Eastern Estasia - in the centre of the dwarven empire of [[Karakas]] and mythic birthplace of the [[dwarves]]. It is believed that [[Moradin]] created the world in this place, with the dwarves being the pinnacle …

  • Towers of the Sun

    These 5 towers that stretch across the [[Shining Plains]] in Southern Istarnia provide fresh horses, rations, equipment, shelter, and fortification for the knights of Istarnia who patrol these lands for the odd band of creatures who find their way through …

  • Bloodstone

    The mining town in north west [[Istarnia]], named so for the iron that stains the moutainside red. This region is responsible for Istarnia's wealth. Ore is plentiful as well as a gold mine. Recently the mines have ground to a halt as a mysterious …

  • Isle of Tears

    A large central island in [[Mere Illestra]] where the [[Tilting Tower]] stood for centuries before collapsing after the [[Company of Light]] liberated the spirits that were trapped there, along with [[Queen Illestra]] the first queen of [[Istarnia]].

  • Rivers Bend

    A [[halflings | halfling]] clan settled in [[Istarnia]] and developed the village of River's Bend in the fork where the [[Red River]] and [[Elm River]] meet. They have since become integral in the shipping of raw materials from [[Bloodstone]] and [[Red …

  • Kings Wood

    The woods between [[Braefield]] and [[Caeristar]] that jut out from the base of the Misty Mountains towards [[Fleethill]]. It is considered the private hunting grounds for the nobility of [[Istarnia]], and there is a fine for hunting without a permit. …

  • Red Woods

    This forest stands between [[Red Elm]] and [[Bloodstone]] in Northern [[Istarnia]] and is gloriously coloured in the fall when the leaves change.

  • High Country

    The plateau in south-east [[Istarnia]], ringed with rugged cliffs. The [[Upper City]] and the [[Lower City]] of [[Caeristar]] are bisected by this plateau.

  • Sunken City

    The ruins of a lost city, claimed by the [[Blightfen Bog]]. Its name is not found in any history books and it likely preceded the forming of [[Istarnia]]. Occasionally daring heroes delve in to search for loot - though they rarely return. The few …

  • Mirabar

    A theocratic city state, run by Priests. [[Shiar | Shi'ar]] culture had a strong influence on Mirabar and the official worship is of the [[Elemental Lords]], who are seen to be the true rulers of [[Estea]] - long before [[Gods of Estea | The Gods]] took …

  • Altasea

    The southern [[city states | city state]] with the most economic power - maintaining trade routes and alliances with many other nations in these turbulent times. Some say it is their great gift of diplomacy that makes this possible - others that …

  • Espanna

    Espanna is a [[city states | city state]] widely known for its dueling swordsmen, exotic fighting styles, romance and poetry, and military fleet. Think swashbucklers and you are close to understanding Espanna.

  • Estarcul

    Estarcul is a the most mysterious of the [[city states]]. Its walls rarely open to allow outsiders in. Some say its [[Tower of High Sorcery]] holds the secret learning of sages from eons past. Others say that dark experiments happen there, that would …

  • Shadow

    Also known as the Shadowfell, this plane is where the dead are said to travel before moving on to their final destination. It is also home to strange beings, unrestful spirits, source of necrotic energy, with many sub-domains within the Shadowfell. …

  • Troll Marches

    A growing swamp in [[Calidor]] - that has claimed and destroyed many of their famed fortifications and walls. The swamp is so named because of the creatures that reside there - [[trolls]] - twisted and feral, with amazing regenerative powers. They …

  • Northern Wastes

    North of [[Brundaria]] is a no-man's land of harsh weather, barren tundra, and jagged snow covered peaks. Settlements are few in the Northern Wastes and travelers rarely come this far, except to search for tales of lost cities hidden in the ice. Some …

  • Tower of High Sorcery

    The Tower of High Sorcery is an ancient training ground for human mages in [[Estasia]]. It looms over a rocky cliff, just outside the walls of the city state of [[Estarcul]] - once the pride of [[Sardia]].

  • Spiral Tower

    Not much is known about this secret tower of [[elves | Elven]] Sorcery. Rumours and myths place it in so many locations that they cannot all be true. Some say it is in the misty isle of [[Albanon]], others say the [[Elder Forest]], others say the …

  • Hestevar

    Hestavar is the pastoral kingdom of the Horse Lords - famed for mounted combat - and particularly the ability to fire a bow from horseback. To their north is [[Breone]], to their West are the [[City States]], to the East are the warring Eastern Kingdoms, …

  • Estalar

    Estalar is the pastoral kingdom of the Horse Lords - famed for mounted combat - and particularly the ability to fire a bow from horseback. To their north is Breone, to their West are the City States, to the East are the warring Eastern Kingdoms, and to …

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